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- The App Store is a safe and trusted place for customers to discover and download apps, and a great opportunity for developers. The App Store Review Guideline changes and clarifications support new features in upcoming OS releases, better protect customers, and help your apps go through the review process as smoothly as possible.
- Xcode cannot determine this ahead of time since other projects may not have been built into the shared build directory at the time the information is needed. If your prefix file never includes files from the build directory you may set this to NO to improve sharing of precompiled headers.
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Xcode uses the selected toolchain for building Swift code, debugging, and even code completion and syntax coloring. You’ll see a new toolchain indicator in Xcode’s toolbar when Xcode is using a Swift toolchain. Select the Xcode toolchain to go back to Xcode’s built-in tools. Selecting a Swift toolchain affects the Xcode IDE only. The dynamic infrastructure framework for everybody! Distribute the workload of many different scanning tools with ease, including nmap, ffuf, masscan, nuclei, meg and many more!
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Frameworks 42:04 Designing for Game Controllers
The Game Controller framework enables games to integrate with MFi game controllers and take advantage of exciting new modes of input. Check out the latest additions and get expert advice about best practices to follow when adding game controller support to your titles. Understand how to avoid...
56:33 Ingredients of Great Games
Kick off the game development sessions of WWDC 2014 by gaining insight into the key ingredients needed to create a great game for iOS. Understand the importance of harnessing the full capabilities of the platform to create a richer gameplay experience. Get practical guidance about game production...
51:55 Introducing HealthKit
HealthKit is a brand new framework that centralizes the data storage of personal health information. Learn from the framework authors how to save, query, and interpret health data to make your apps more engaging and personal for your users.
53:33 Motion Tracking with the Core Motion Framework
Core Motion leverages the M7 motion coprocessor and other built-in sensors to provide support for step counting and motion tracking. See examples of Core Motion based apps in action. Learn how health and fitness apps use pedometer information to give users performance and workout results, and how...
Graphics and Games 51:38 Best Practices for Building SpriteKit Games
Gain a deeper understanding of the best practices to follow when building a SpriteKit based game. Get tips about game construction and see how to map the logical elements of your game into SpriteKit. Learn how data driven techniques can speed your development cycle, and discover how to achieve...
43:26 Building a Game with SceneKit
Dive into the practical workflow of developing a 3D side-scrolling game using SceneKit. See how to get started, and learn about tools for managing game assets, creating particle systems, and editing nodes. Understand how SceneKit integrates with your art pipeline and learn how to implement...
44:49 What's New in SceneKit
Now available for iOS and OS X, SceneKit is an inventive high-level graphics framework enabling your apps to efficiently load, manipulate, and render 3D scenes. Get reintroduced to SceneKit and check out how your apps can take advantage of its latest capabilities. Learn about advanced...
55:27 What's New in SpriteKit
SpriteKit provides everything you need for high-performance 2D games to animate sprites, simulate physics, and create stunning graphics effects. Check out new APIs for enhanced shading and lighting, advances in physics and collisions, constraints and inverse kinematics, integration with SceneKit,...
53:18 Working with Metal: Advanced
Building on the fundamentals, learn how to create advanced games and graphics applications with Metal. See how to construct your rendering pipeline, understand how to use compute and graphics together, and discover how to optimize your Metal-based app.
53:43 Working with Metal: Fundamentals
Start learning how to code with Metal in this step-by-step walkthrough of basic scene rendering. See the code you need to get your first Metal-based application up and running. Explore how to create graphics and compute shaders and efficiently animate scenes.
46:23 Working with Metal: Overview
Metal provides extremely efficient access to the graphics and compute power of the A7 chip. Get introduced to the essential concepts behind Metal, its low-overhead architecture, streamlined API, and unified shading language. See how Metal lets you take your iOS game or app to the next level of...
Media 52:43 Direct Access to Video Encoding and Decoding
Discover how to use AV Foundation and Video Toolbox to access hardware accelerated encoding and decoding services. Gain best practices for when it is appropriate to use a high-level or low-level API for encoding or decoding. Learn about multi-pass export for improved H.264 encoding and see how...